
Coh and fortitude come to mind, but so does ormus, even viper. Those that don't need it, plot twist, don't use it. Try playing the game as is with the chars that use enigma. Not melodramatic at all, runewords killed some aspects of the game by being too op.farming with my cruel colossus blade of quickness, vamp gaze, shaft stop, white rings, hits different. Runewords outperform like 99.9% of the games unique and rare drops in their slot, which also was an inadvertent nerf to the gold economy and gambling. Runewords are so op that they basically killed crafting outside of caster amulets, blood rings and gloves every "endgame" build on each class has become a teleport spamming singing barbarian with perma paladin support auras all the time. Having every character be homogenized because of runewords sucks. People will downvote but they know it to be true, anyone who played pre 1.10 knows CTA enigma insight infinity and all the other runewords that took away from bnet party play. You could easily nerf grief PB by 50% and its average damage would still outperform most elite unique weapons.

When was the last time you had anything except for a runeword granting aura weapon on a merc? imagine life without your cozy insight :shocker:ĭo any shields exist besides spirit monarch?

Grief is so op it makes everything else bad.Ĭta isnt fun and made barbarians pointless.
